These videos are from week 2 and 3 of my Introduction to Computation and Fabrication class at CUNY. These cover the very basics of the Math, Point, and Vector components necessary to begin a good foundation for computational design. Fair warning, because we are covering some very basic things it might be a bit dry. The end of week 3 we introduce and attractor point definition that gets a bit more interesting. You can see a more in depth attractor point video here.
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